Dungeon overhaul: elite packs, Blood Moon, Treasure Goblin, shrines and cursed events
Elite packs led by Land of Trials heroes, a Blood Moon, swarms, a gold Treasure Goblin, blessing shrines, treasure chests and cursed events with waves that scale with your resets. Rewards up to 15,000,000 Zen, jewels and ancient items.
The Dungeon is no longer a place you just walk through. It now has elite packs led by Land of Trials heroes, a Blood Moon, hordes of 30 to 80 monsters, a golden Treasure Goblin that leaks Zen as it runs, glowing shrines that bless your whole party, treasure chests and a few things we are not going to tell you about up front. All of it lives in Dungeon 1, 2 and 3, and it is live now.

What is new at a glance
- Elite packs every 30 minutes, Champion packs every 90 minutes and an Overlord pack every 4 hours. Each has a hero leader, 12 guards and 1 to 3 special abilities.
- Rewards that matter: up to 15,000,000 Zen, jewels, bundles and ancient items with options from one pack.
- Blood Moon: +30% EXP in the Dungeon for 20 minutes, every 6 hours, and elite packs come twice as fast.
- Swarms: 8 huge groups of 30 to 80 monsters that respawn in seconds and drop extra Zen.
- Hunting streaks: chain kills for EXP and Zen bonuses.
- Treasure Goblin: a gold goblin that drops Zen while it runs and jewels when it dies.
- Shrines: six glowing statues every 30 minutes. Destroy one for a blessing that your whole party shares.
- Treasure chests hidden around the Dungeon.
- Something cursed is waiting in some of those shrines and chests.
Where to find it
Everything happens on the Dungeon map, in all three Dungeon areas. Hunting streaks also work in Aida.
Elite packs
On a fixed rhythm, a pack of heroes walks the Dungeon. The leader is one of the Land of Trials heroes, renamed and glowing: Hero Mutant, Axl Hero, Gigas Golem or Omega Wing. Around the leader walk 12 Hero Guards, light blue and tough. Kill the leader to end the pack and collect the reward. The guards scatter a short while after.

- Hero Mutant, level 90
- Axl Hero, level 100
- Gigas Golem, level 110
- Omega Wing, level 120
The glow tells you what you are looking at before you read the name: gold for Elite, orange-red for Champion and violet for Overlord. Guards are always light blue.
| Elite | Champion | Overlord | |
|---|---|---|---|
| Appears | every 30 minutes | every 90 minutes | every 4 hours |
| Leader | the hero as in Land of Trials, a little bigger | 5 times the HP of the hero, 1.4 times the damage | 12.5 times the HP of the hero, 1.7 times the damage |
| Guards | 12, 5 times the HP of a normal monster | 12, same | 12, 10 times the HP of a normal monster |
| Abilities | 1 | 2 | 3 |
| Glow | gold | orange-red | violet |
Only one pack of each grade is alive at a time. A pack that nobody kills leaves after 25 minutes.

Abilities
Every pack rolls abilities when it spawns. Read the announcement and the leader, then decide how to fight.
| Ability | What it does |
|---|---|
| Fast | The whole pack moves and attacks faster. |
| Shielded | The leader is almost immune while 6 or more guards are alive. Kill the guards first. |
| Frozen | Players within 5 tiles of the leader get slowed for 3 seconds, again and again. Fight from range or keep moving. |
| Frenzy | When the leader drops below half HP the guards hit 30% harder and attack faster. |
| Revive | Once, when the leader drops below half HP, half of the fallen guards come back. |
Elite loot
The leader drops its reward on the ground, and the whole server hears who killed it: "[Dungeon] Rezz has slain Overlord Omega Wing in Dungeon 2!"
| Elite | Champion | Overlord | |
|---|---|---|---|
| Zen | 2,000,000 to 4,000,000 in 2 piles | 5,000,000 to 9,000,000 in 3 piles | 10,000,000 to 15,000,000 in 4 piles |
| Ancient items | 1 guaranteed, low level range, option up to +8 | 2 rolls at 70%, mid level range, option up to +12 | 3 rolls at 80%, high level range, option up to +16 |
| Jewels | 1 Bless, 1 Soul, 1 Chaos | 2 Bless, 2 Soul, 1 Chaos | 1 bundle each of Bless, Soul and Chaos |
| Extra chances | 20% Jewel of Life, 5% Jewel of Creation | 20% Jewel of Life, 5% Jewel of Creation | 20% Jewel of Life, 5% Jewel of Creation |
Ancient items come from the normal ancient item list, pick their level range from the grade of the pack, and may roll a skill, luck and an option. Dungeon monsters never drop Lucky items.
Blood Moon
Every 6 hours the moon turns red over the Dungeon. A warning goes out 5 minutes before. While it lasts, 20 minutes, everyone in the Dungeon gets +30% EXP, and elite packs spawn twice as fast. It is the best time to bring a party and farm.

Swarms and hunting streaks
Eight swarms of 30 to 80 monsters sit around the three Dungeons. They respawn within 8 seconds of dying and move to a new place every 90 minutes when nobody is near. Every kill also drops a pile of Zen worth 800 to 1,600 per level of the monster, so a swarm of level 38 Hell Hounds pays well.

In order: Larva (level 25), Cyclops (28), Ghost (32), Hell Hound (38), Hell Spider (40), Thunder Lich (44), Dark Knight (48) and Gorgon (55). Each swarm is made of one kind.
Keep killing and the Dungeon pays you for it. Every kill within 12 seconds of the last one extends your hunting streak. Die and it resets.
| Kills in a row | EXP bonus for 5 minutes | Zen bonus |
|---|---|---|
| 25 | +5% | 200,000 |
| 50 | +10% | 500,000 |
| 100 | +15% | 1,500,000 |
| 200 | +20% | 4,000,000 |
Treasure Goblin
Once an hour a gold Treasure Goblin runs through the Dungeon for 8 minutes. It is the Cursed Goblin you may know from the Santa event, only this one is made of gold. It runs, and it drops 500 to 1,000 Zen every 2 seconds as it goes, so you can follow the trail to find it. Kill it and it pays out 100,000 Zen and, most of the time, a jewel.
Most of the time it drops a standard jewel: Bless, Soul, Chaos, Life or Creation. About one time in ten it drops a premium one: Jewel of Luck, Parure, Ancient Luck or Ancient Harmony, and the rarer the jewel, the lower the chance.

Shrines
Every 30 minutes six shrines rise in the Dungeon, for 10 minutes. They are stone guardian statues with a glow in their colour and a light beam that reaches into the sky, so you can see them from far away.
| Shrine | Glow | Blessing for 3 minutes |
|---|---|---|
| Shrine of Speed | green | +20 attack speed and magic speed |
| Shrine of Wrath | red | +20% physical and magic damage |
| Shrine of Fortune | gold | +25% EXP |
A shrine has 100,000 HP and the stone breaks apart with the same sound as the Blood Castle statues. Destroy it and it drops 1,000,000 Zen, and you and everyone in your party on that map get the blessing. The message appears in pink so you cannot miss it.
Treasure chests
Four treasure chests appear every 40 minutes and stay for 15. Nothing announces them. Walk up to one and it opens: 60,000 to 100,000 Zen and a chance of a jewel. Look into the corners of the Dungeons.
Not everything is what it seems
One shrine or chest in four is cursed. There is no sign of it. The moment you touch a cursed one, waves of monsters rise around you. Clear every wave in time and the shrine gives you its blessing and a treasure on top, and a chest gives you its treasure. Run out of time and the chest is gone.
- 4 to 10 waves. Wave 1 has 10 monsters, every next wave 3 more. The monsters keep coming: a killed monster is replaced 1 to 2 seconds later until the wave is done.
- A timer for every wave. 30 seconds plus 2 seconds for every monster.
- Bring friends. Every extra party member adds 50% more monsters, and the reward is shared with the party the same way as the shrine blessings.
- The reward. A little better than a Treasure Goblin: 150,000 to 220,000 Zen and two jewel rolls from the same table, premium jewels included. A cursed shrine adds its blessing on top.
The monsters scale with your resets. The best reset count in the party decides:
| Resets | Monsters | Level | Examples |
|---|---|---|---|
| 0 | Normal Dungeon monsters | 25 to 55 | ![]() |
| 1 to 2 | Stronger | 60 to 70 | ![]() |
| 3 to 5 | Even stronger | 72 to 84 | ![]() |
| 6 to 10 | Tough | 92 to 100 | ![]() |
| 11 to 20 | Level 100 | 100 to 104 | ![]() |
| 21 to 30 | Level 110 | 108 to 112 | ![]() |
| 31 to 40 | Level 120 | 118 to 123 | ![]() |
| 41 and more | Level 130 | 128 to 129 | ![]() |

How often does it all happen?
| What | How often | How long |
|---|---|---|
| Elite pack | every 30 minutes | until it is killed, at most 25 minutes |
| Champion pack | every 90 minutes | same |
| Overlord pack | every 4 hours | same |
| Blood Moon | every 6 hours, warning 5 minutes before | 20 minutes |
| Treasure Goblin | every hour | 8 minutes |
| Shrines (6) | every 30 minutes | 10 minutes |
| Treasure chests (4) | every 40 minutes | 15 minutes |
| Swarms | always there, they move every 90 minutes | - |
The first packs show up a few minutes after every server restart, so a restart is not a free pass to wait it out.
Tips
- Party up. Blessings go to the whole party, and the waves of a cursed event get bigger, but so does the loot you can split.
- Read the abilities. Shielded means: guards first. Frozen means: stay out of range of the leader.
- Bring AoE for swarms. Every kill drops Zen and counts for your streak.
- Use the Blood Moon. The EXP bonus stacks with your hunting streak and with Fortune.
- Shrine of Fortune plus a swarm is the best EXP you can get in the Dungeon right now.
Restart your launcher to get the update, jump into the Dungeon and tell us on Discord what you found down there.








