Redesigned monster bars, a tabbed options window and many smaller fixes
Monster health bars are redrawn in three tiers, with a Classic or Modern look. The options window gets Game and Sound & Video tabs, Alt+F4 closes the game and cursed shrines have a new progress panel. After a reset you land in Devias, skeletons no longer hit far too fast and repairs cost 10%.
Update

This update redraws how the game shows monster health, cleans up the options window and brings a long list of smaller fixes from the past two days. Everything here is already live: update through the launcher if you have not yet.
Monster health bars, redesigned

- Three tiers: normal monsters, elite pack members and bosses each get their own bar. The name sits in the middle with the level in a smaller, softer "(LVL 24)", and the numbers are gone.
- Bosses are automatic: every boss gets the wide gold bar with a gold name, and any boss we add later gets it too.
- A fill with depth: the health fill sits exactly inside its frame, with a soft glow along its edges, a fine light border and a gentle inner shadow. Elite and boss bars breathe.
- Smooth switching: the target bar fades and slides when you change target instead of popping on and off.
- Classic or Modern: pick the look in Escape > Options > Game > HP bar style. Modern is the new look and the default, Classic is the one you had before.

A tabbed options window

- Two tabs: Game holds the checkboxes, monster bars and the new HP bar style. Sound & Video holds the volumes, resolution, display mode, frame rate, view range and effects. The window is about a quarter shorter, and switching tabs makes a click.
- Alt+F4 closes the game, the same as the Exit button.
Cursed shrines

- New progress panel: a shrine emblem, the wave number, a bar for the kills in this wave, how many are left and the time left behind an hourglass. The time turns red in the last 10 seconds.
Tips bar, labels and the map
- Clickable tips: web addresses in the scrolling tips open in your browser, and clicking the bar no longer sends your character walking. The tips are rewritten in all eight languages, and wiki links now go to wiki.kantru.com.
- Map window: new gates from Aida to Karutan 1 and back to La Cleon from the Hatchery, and a new leveling spot in Devias at 166, 11 with Worms and Hommerds.
- NPC names and speech now keep a small gap instead of lying over each other.
- Buff bots: their offer shows in a balloon only while your mouse is on them. It fades in and out, floats above their heads and no longer shakes as you walk.
Gameplay
- Reset: your new homeplace after an reset is Devias.
- Dark Lord: Critical Damage can now be cast in the starting areas of Blood Castle and Chaos Castle.
- Skeletons fixed: Skeletons, Skeleton Archers, Chief Skeleton Warriors, Golden Archers and some NPCs borrowed your own attack speed and hit far too fast. They use their normal pace now.
- Repairs cost 10% of the old price.
- Bonus Events are back: four 2-hour windows a day, at 02:00, 08:00, 14:00 and 20:00 server time, with x1.5 experience and better item drops. The launch double experience has ended, and the Doppelganger maps no longer add extra experience.
- Shop pets bought with Kantru Coins never wear out.
Cash shop, trading and login

- Cash shop: chat and the system log no longer draw on top of it, and nothing behind it reacts to the mouse. The banner is new, with the Emerald, Ruby and Diamond gems, and it opens the VIP page.
- Trading: the extended inventory now opens as a third panel beside the trade window instead of lying on top of it.
- Saved logins: the login screen has a small X beside every saved account to remove the ones you no longer use.
