About Kantru

The MU you remember, made kinder to live in.

Kantru is a Season 6 Episode 3 server built by players who wanted the old game back, with every Zen still worth something, and then wanted the small things in it to stop getting in the way.

7
classes, all with combos
100X
EXP, 50% drop
100
resets at most
135
leveling spots across the world
2
servers, one account
4
clients per IP

Why we built Kantru

We just wanted it to feel like that again

Most of us met MU the same way. A friend said "just try it", you made your first character, and a few evenings later you were standing in Lorencia at two in the morning, telling yourself you would go to bed after one more level. The first excellent drop. The party that finally cleared the Lost Tower. The sound of Devias at night. Nothing was handed to you, and that is why it mattered when something finally dropped.

Years later we went looking for that feeling and found a lot of servers that had forgotten it. Wings that outshone the game they lived in. Skins that had nothing to do with MU. Gear you could only buy. Systems stacked on systems until you could not tell what the game was meant to be.

So we stopped complaining and started building. Not a bigger, louder MU. The same MU, running the way it always should have.

A Dark Lord in Lorencia next to the Shadow Phantom Soldier and the Taskmaster
Lorencia, where every character still starts. Click to enlarge.

What authentic means to us

We kept the game. We fixed the rough edges.

What we did not touch

  • Season 6 Episode 3: the classes, maps, events, mixes, jewels and the Chaos Machine
  • The look of the game. No repainted wings, no costume shop, no skins nobody asked for
  • Progress you earn: 100X EXP, 50% drop, resets up to 100, and nothing you can buy replaces an evening of hunting

What we made better

  • A sharper client: rebuilt windows, chat and icons, and rendering on your graphics card, 25 to more than 60 frames in a crowded town
  • Honest numbers on the character panel, monster health bars, MU Helper party tools, gift notices, an off-line store
  • The bugs everyone shrugged at: overlapping NPC speech, flickering glows, Blood Castle bridges that did not open

When we add something it has to pass one test: does it make playing better without changing what the game is? If not, it does not ship.

What you get

Six things we are proud of

Every class has a build

Working combos for all seven classes, Ancient sets rebuilt from the ground up, and numbers on the character panel that match what the server really uses.

Things to do every day

Four repeatable quest givers, 135 leveling spots across the world, schedule-driven events and a Dungeon with elite packs, a Blood Moon, a Treasure Goblin and shrines.

Fair play, enforced

Our own anti-hack checks the client files, spots cheat tools and refuses a modified game at login, so everyone plays by the same rules.

Everything is written down

A wiki with every item, monster and map, guides for every system, and a news post with real numbers for every change we make.

A launcher that does the work

Automatic updates, downloads that resume after a pause, optional multi-client and a one-click bug report.

A community that is heard

Much of what you see in the game started as a message from a player. Tell us on Discord, we read everything.

A Dark Lord on the Dark Horse in Tarkan while an elite pack is announced in the Dungeon
Hunting in Tarkan while the server announces an elite pack in the Dungeon.

The Dungeon

A place worth going back to

We rebuilt it. Elite packs led by the heroes of the Land of Trials, a Blood Moon that doubles the pace, swarms of up to 80 monsters, a golden Treasure Goblin that leaks Zen as it runs, glowing shrines that bless your whole party, and treasure hidden in its deepest and darkest corners. Not everything down there is what it seems.

The Aida town with its NPCs and the Fortress of Crywolf
Aida: taskmasters, a bit of lore and a good place to level.

Fair play, and people you can talk to

Everyone plays by the same rules

Nothing ruins a server faster than players who do not play by the same rules, so we run our own anti-hack. Two servers share one account: Main runs every event and boss, and Sub is a calmer place to level, where PvP only happens in Chaos Castle and Illusion Temple.

Everything we change is written down, with the real numbers. If something is wrong, tell us on Discord. A lot of what you see in the game started as a message from a player.

A Dark Lord fighting a group of orcs in Aida with a party invitation open
A party, a pack of monsters and a good evening ahead.

Our promise

We will keep the game you love, and keep making it better to live in.

We will not sell you power you cannot earn, and we will not change the heart of the game for the sake of change. We will tell you what we do, and we will listen when you tell us we got it wrong.

See you in Lorencia.

The Kantru team

Watch

Kantru in motion