Chaos Machine
Every Chaos Machine recipe with its ingredients, success rate and zen price, and a calculator for your chance and the average cost.
The Chaos Goblin's Chaos Machine combines items into something new: chaos weapons and wings, mounts, event tickets and more. Pick a goal in the calculator to see what to bring and what it costs, or search the full recipe list below. Every recipe and number is read from the server's own files.
Mix calculator
What do you want to make?
Pick a goal. You see what goes in the machine, your chance with Talismans of Luck, and what it costs on average until it works.
Put in the machine
You get
- Chance per try
- 90%
- no Talismans
- Zen per try
- 5,000,000
- Average tries
- 1.1
- Average zen in total
- 5,555,556
Until it works you use about
These are averages over many tries: one mix can work on the first go or take three times as long. A failed mix usually destroys what you put in.
The chance is the wings' value ÷ 4,000,000 plus the other items' value ÷ 40,000, up to 90%. Luck 20%, excellent option 20%. On failure everything is lost.
How a mix works

Put the ingredients in the machine's window. The window shows the success rate and the zen price before you press Mix; when a guild owns the castle, its tax is added to the price.
- Each mix is rolled on its own: a failed mix does not make the next one more likely to succeed.
- A failed mix usually destroys what you put in. Some recipes are kinder, and their notes say so.
- A Talisman of Luck adds +1% per point to most mixes, up to +10%. With more than 10 points in the machine the mix fails.
- On item upgrades (+10 to +15), a Talisman of Chaos Assembly keeps the item if the mix fails; it drops to +0.
- Where a recipe says "item value", the chance grows with the value of the items you add.
All recipes
Item upgrades
Chaos weapons and first wings
Chaos weapons are the first step to wings: the value of what you add decides the chance.
Chaos weapon
Makes Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff (one in three)
Items +4 or higher with a +4 option, Jewels of Bless and Soul (they add value)×1+
Jewel of ChaosComes out at +0 to +4. On failure the jewels are lost and the other items lose levels.
Successitem value ÷ 20,000, up to 100%Zenrate × 10,0001st wings
Makes Wings of Elf, Heaven, Satan or Curse (one in four)
Chaos weapon +4 or higher with an option
Jewel of ChaosItems +4 or higher with a +4 option (add value)×0+Successitem value ÷ 20,000, up to 100%Zenrate × 10,000
Second and third wings
Second wings and capes start from first wings and a Loch's Feather. Third wings need a Feather and a Flame of Condor plus excellent items, not the second wings themselves.
2nd wings
Makes Wings of Spirits, Soul, Dragon, Darkness or Despair (one in five)
The chance is the wings' value ÷ 4,000,000 plus the other items' value ÷ 40,000, up to 90%. Luck 20%, excellent option 20%. On failure everything is lost.
Successup to 90%Zen5,000,000
Cape of Lord or Fighter
Makes Cape of Lord or Cape of Fighter (half and half)
The chance is the wings' value ÷ 4,000,000 plus the other items' value ÷ 40,000, up to 90%.
Successup to 90%Zen5,000,000
Feather of Condor
Makes Condor Feather
2nd wings or cape +9 or higher with a +4 optionAncient items +7 or higher with a +4 option×1+
Jewel of Chaos
Jewel of Creation
Bundle of Jewel of SoulThe chance is the ancient items' value ÷ 300,000. On failure the wings and ancient items lose 2 or 3 levels and their option; the rest is lost.
Successup to 60%Zenrate × 200,0003rd wings
Makes Wing of Storm, Eternal, Illusion, Ruin or Dimension, Cape of Emperor or Overrule (one in seven)
Condor Feather
Condor FlameExcellent items +7 or higher with a +4 option×1+
Jewel of Chaos
Jewel of Creation
Bundle of Jewel of Soul
Bundle of Jewel of BlessThe chance is the excellent items' value ÷ 3,000,000. Luck 11%, excellent option 11%. On failure the excellent items lose 2 or 3 levels and their option; the rest is lost.
Successup to 40%Zenrate × 200,000
Pets and mounts
Success70%Zen500,000
Success90%Zen3,000,000
Horn of Fenrir
From the Crywolf drops to a Black or Blue Fenrir in four mixes at the Chaos Goblin, and one more mix turns a Black Fenrir Blue or a Blue one Black. Every mix takes a Jewel of Chaos, and a failed mix loses everything in the machine. A Talisman of Luck adds +1% per point, up to 10; the castle tax is added to the zen.
Step 1 Collect the materials in Crywolf Fortress
They drop only in Crywolf Fortress, outside the battle. The server rolls them in order and stops at the first drop, so Bless of Guardian is only rolled when no Splinter of Armor dropped.

Step 4
Horn of Fenrir
The horn comes out as a red Fenrir with no option. On failure everything in the machine is lost.
Success30%Zen10,000,000
Step 5
Black or Blue Fenrir
Horn of Fenrir (red, no option)
Jewel of Life×5
Jewel of ChaosWeapons, or armor, +4 or higher with an additional option×1+WeaponsBlack Fenrir · +Destroy
ArmorBlue Fenrir · +Protect
Weapons make a Black Fenrir (+10% damage), armor a Blue one (10% of the damage absorbed); weapons and armor together are refused, and so is a Horn that is already Black, Blue or Gold. A Talisman of Luck adds +1% per point, up to +10%. On failure everything in the machine is lost.
Success50%Zen10,000,000
Step 6
Black ↔ Blue re-roll
Black or Blue Fenrir
Jewel of Life×20
Jewel of Chaos×10
Jewel of Creation×10One weapon (to Black) or armor piece (to Blue), +4 or higher with an additional optionWeaponBlue becomes Black · +Destroy
ArmorBlack becomes Blue · +Protect
Bundles count as 10 / 20 / 30 jewels (+0 / +1 / +2):
Life
Chaos
CreationThe Fenrir keeps its durability, name and skill; only its type flips. A re-roll into the type it already has is refused and nothing is used up. Bundles of Life, Chaos and Creation count as 10 / 20 / 30 jewels (+0 / +1 / +2). The castle tax is added to the zen.
Success100%Zen50,000,000
One Horn of Fenrir when every mix succeeds
At these success rates a Fragment of Horn takes about 1.4 tries, a Broken Horn 2 and the horn 3.3; turning it Black or Blue takes about 2 more at 50%, so plan for more.
The four Fenrirs
| Fenrir | How to get it | Damage dealt | Damage absorbed | Extra stats | Experience |
|---|---|---|---|---|---|
| Step 4: every new Horn of Fenrir comes out red. | None | None | None | +30% | |
| Step 5 with weapons, or step 6 from a Blue Fenrir. | +10% | None | None | None | |
| Step 5 with armor, or step 6 from a Black Fenrir. | None | 10% | None | None | |
| Not obtainable at the moment. | +33% | 10% | +200 HP, +200 mana, +16% wizardry | None | |
| Repair all four | Drag a Jewel of Bless onto it: 60% chance to restore 50 to 199 durability, up to 255. A failure only uses up the jewel. | ||||
| Requirements all four | Level 300 to equip. Every Fenrir has the Plasma Storm skill and moves faster than walking. | ||||
Every Fenrir is a Horn of Fenrir in the pet slot; the colour is its option. The damage, absorb and experience bonuses stop while its durability is 0. Fenrirs cannot be used in Chaos Castle.
Event tickets
Entry items for the timed events. The two parts must be the same level, and the ticket comes out at that level. While the Crywolf bonus is active these mixes get +5%.

Level Success Zen +1 80% 100,000 +2 80% 200,000 +3 80% 400,000 +4 80% 700,000 +5 70% 1,100,000 +6 70% 1,600,000 +7 70% 2,000,000 
Level Success Zen +1 80% 50,000 +2 80% 80,000 +3 80% 150,000 +4 80% 250,000 +5 80% 400,000 +6 80% 600,000 +7 80% 850,000 +8 80% 1,000,000 
Scroll of Blood
The Crywolf benefit can raise it to at most 80%; a Talisman of Luck adds on top.
Level Success Zen +1 70% 3,000,000 +2 70% 5,000,000 +3 70% 7,000,000 +4 70% 9,000,000 +5 70% 11,000,000 +6 70% 13,000,000
Potions
Success50%Zen100,000
Success30%Zen500,000
Success30%Zen1,000,000
Other recipes
380 item option
Makes The same item with its 380 option
On failure only the item is kept.
Success50% below +7, 60% below +10, 70% at +10 to +13Zen10,000,000Cherry Blossom branches
Makes A reward from the branch's own reward bag
One kind of branch per mix.
Success100%ZenFree
Success100%Zen1,000,000
Made at other NPCs
These look like Chaos Machine recipes but are made in another NPC's window.
Trainer
Success80%Zen5,000,000
Success75%Zen1,000,000
Life Stone
Makes Order (Guardian/Life Stone) +1
Success100%Zen5,000,000
Success100%Zen100,000
Success100%Zen50,000
Jewel Mix Dealer
Success100%Zen500,000
Success100%Zen500,000
Tips
- Read the rate in the window before you press Mix; recipes with "up to" only reach their cap with enough item value.
- Budget with the average, not the best case: a 30% mix takes about 3 tries, so bring the ingredients and the zen three times over.
- Collect the parts for event tickets at the same level: a level 3 eye and a level 3 key make a +3 invitation.
- Talismans of Luck matter most on the low-rate recipes, such as third wings and the Horn of Fenrir.
