Jewel of Bless
Raises an item from +0 to +7, one level per jewel. It works on items up to +6.
How to raise an item from +1 to +15, what each step costs and what happens when it fails.
An item can be raised from +0 to +15. Jewels take it to +9; from there the Chaos Machine takes over, and every step costs more and risks more. The rates on this page are read from the server's own settings.
+1 to +7Jewel of Bless, one level at a time
Up to +9Jewel of Soul, two levels at a time
+10 to +15Chaos Machine mixes
Open your inventory, pick up the jewel and drop it on the item. The result shows at once.
Raises an item from +0 to +7, one level per jewel. It works on items up to +6.
Adds two levels per success, up to +9. From +6 or higher a success takes the item straight to +9.
Raises the additional damage or defense option by +8 per success, up to +24.

Past +9 the item goes into the Chaos Machine together with one Jewel of Chaos and the Jewels of Bless and Soul for that step. The window shows the success rate before you press Mix.
An item with the Luck option adds +25%. Each Talisman of Luck point adds another +1%, up to +10% per mix.
Regular weapons, armor, shields and every pair of wings or cape.
The item is destroyed, together with the jewels and any Talismans of Luck in the machine.
Put one in with the mix. If it fails, the item stays in the machine at +0; the jewels and talismans are used up.