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Item upgrades

How to raise an item from +1 to +15, what each step costs and what happens when it fails.

An item can be raised from +0 to +15. Jewels take it to +9; from there the Chaos Machine takes over, and every step costs more and risks more. The rates on this page are read from the server's own settings.

The road to +15

  1. +0
  2. +1
  3. +2
  4. +3
  5. +4
  6. +5
  7. +6
  8. +7
  9. +8
  10. +9
  11. +10
  12. +11
  13. +12
  14. +13
  15. +14
  16. +15

+1 to +7Jewel of Bless, one level at a time

Up to +9Jewel of Soul, two levels at a time

+10 to +15Chaos Machine mixes

Jewels: +0 to +9

Open your inventory, pick up the jewel and drop it on the item. The result shows at once.

Jewel of Bless

Jewel of Bless

100%+1 level

Raises an item from +0 to +7, one level per jewel. It works on items up to +6.

Never fails.
Jewel of Soul

Jewel of Soul

65% · 85% with Luck+2 levels

Adds two levels per success, up to +9. From +6 or higher a success takes the item straight to +9.

On failure the item loses a level; at +7 or +8 it drops to +0.
Jewel of Life

Jewel of Life

70%+8 option

Raises the additional damage or defense option by +8 per success, up to +24.

On failure the option is removed and starts again from +0.

Chaos Machine: +10 to +15

Chaos Goblin

Chaos Goblin

Past +9 the item goes into the Chaos Machine together with one Jewel of Chaos and the Jewels of Bless and Soul for that step. The window shows the success rate before you press Mix.

An item with the Luck option adds +25%. Each Talisman of Luck point adds another +1%, up to +10% per mix.

Regular weapons, armor, shields and every pair of wings or cape.

StepPut in the machineZenSuccessWith LuckLuck + Talisman
+9+102,000,00060%85%95%
+10+114,000,00060%85%95%
+11+126,000,00060%85%95%
+12+138,000,00055%80%90%
+13+1410,000,00055%80%90%
+14+1512,000,00050%75%85%
All six steps in a row, no failure3.3%29%59%

When a mix fails

Without protection

The item is destroyed, together with the jewels and any Talismans of Luck in the machine.

Talisman of Chaos Assembly

Put one in with the mix. If it fails, the item stays in the machine at +0; the jewels and talismans are used up.

Tips

  • Add Luck to an item before you take it past +9, since the extra chance matters most on the expensive steps.
  • Do not raise an item you plan to replace soon: the zen and jewels for +14 and +15 add up quickly.
  • The higher the level, the more defense or damage the item gives.
  • Put a Talisman of Chaos Assembly in on the expensive steps: losing the level hurts less than losing the item.