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Illusion Temple

Which temple is yours, how to make a Scroll of Blood, the relic match, the temple spells and the prizes.

Illusion Temple is a team match: two teams fight over a sacred relic and race to carry it to their own base. Kills earn points for four temple spells that decide most fights. Every number on this page comes from the server's own files.

Mirage

Mirage

Stands in Elbeland. Talk to Mirage while the entrance is open.

Starts
7 times a day
Entry
5 min before
Match
15 min
Players
2 to 10, two teams
Entry opens in—
Both servers

Runs on Normal and on Normal (NON-PVP). On NON-PVP, players can hurt each other only inside the Illusion Temple maps.

When it starts

  1. 01:00
  2. 05:00
  3. 09:00
  4. 13:00
  5. 17:00
  6. 21:00
  7. 23:00

Server time. At least 2 players must be inside a temple or that temple is cancelled and your scroll is given back.

  1. 5 minEntry open
  2. 1 minWaiting room
  3. 15 minMatch
  4. 4 minClaim prizes

Which temple is yours

The brackets are the same for every class. Below level 220 you cannot enter.

TempleCharacter levelScroll of BloodMix successMix zen
Temple 1220–270Scroll of Blood+170%3,000,000
Temple 2271–320Scroll of Blood+270%5,000,000
Temple 3321–350Scroll of Blood+370%7,000,000
Temple 4351–380Scroll of Blood+470%9,000,000
Temple 5381–399, or 400 before third classScroll of Blood+570%11,000,000
Temple 6400 with third classScroll of Blood+670%13,000,000

Getting in

Scroll of Blood

Mix it in the Chaos Machine. Both parts must be the same level; the scroll comes out at that level and is used up when the match starts.

A failed mix loses everything in the machine.

Illusion Temple Ticket

In the cash shop (X in the game): 40 KCoin for one entry or 360 KCoin for ten. It opens the temple that fits your level.

You cannot enter in a party of 5 or with a transformation ring on. Any party you are in is left on the way in.

Where the parts come from

Both drop from monsters outside the temple with a 0.1% chance; the monster's level sets the level. Lumen the Barmaid in Lorencia and Caren the Barmaid in Devias also sell every level.

LevelOld Scroll: monster levelCovenant: monster level
+167–7171–75
+272–7776–81
+378–8382–87
+484–8988–93
+590–9594–99
+696 and up100 and up

The match

  1. Two teams

    Players are split into the Allies (yellow) and the Illusion team (blue), balanced by size and class. Each team is a party of its own, and teammates cannot hurt each other.

  2. Take the relic

    A few seconds after the start a statue appears at one of two spots. Click it from up to 3 steps away and the relic drops at your feet; pick it up. The temple monsters appear at that moment.

  3. Carry it home

    Bring it to your team's storage NPC at your base. Each delivery is 1 point, and a new statue appears 5 seconds later. While you carry it you cannot teleport, use /move, trade or drop it. Do not move it around in your inventory.

  4. Win

    The first team to 7 points wins at once. Otherwise, when time runs out, the team with at least 2 points and more than the other wins. A tie has no winner.

If you die you come back at your base with 15 seconds of Protection; a relic you carried drops where you fell.

Temple spells

You start with 10 points, gain 2 per monster and 5 per player you kill, up to 90. Dying resets you to 10. Points are spent only when a spell succeeds.

Spell of Protection

5 points

You take no damage for 15 seconds.

Spell of Restriction

5 points

Roots a player within 3 steps for 15 seconds; they cannot move or teleport.

Spell of Pursuit

10 points

Teleports you next to whoever carries the relic.

Shield-Burn

5 points

Halves the SD of a player within 3 steps.

Rewards

To get the experience you must have used a temple spell successfully at least 3 times and still be inside when the match ends. Winners get the base plus twice the relic amount for every point they won by; everyone else gets the base plus the relic amount for each point their team scored.

TempleBasePer relic
Temple 1300,000 exp50,000 exp
Temple 2340,000 exp60,000 exp
Temple 3380,000 exp70,000 exp
Temple 4420,000 exp80,000 exp
Temple 5460,000 exp90,000 exp
Temple 6500,000 exp100,000 exp

The winners' prize

Each player on the winning team can claim one item from their team's storage during the four minutes after the match.

Monster drops

Every temple monster you kill also drops one item from its bracket's list, on top of the usual drops.

Good to know

Allowed

  • Entering with a PK status; kills in the temple never add to it.
  • Temple spells on any player, teammates included, so aim them carefully.

Not allowed

  • Parties of 5, transformation rings.
  • Teleporting, /move or trading while you carry the relic.
  • The usual death penalty still applies when you die.

Tips

  • Use a temple spell at least three times during the match, or you get no experience at the end.
  • Spell of Pursuit takes you straight to the relic carrier: keep 10 points for it.
  • Restriction on the enemy carrier stops the delivery; Protection on your own carrier gets it home.
  • Do not move the relic around in your inventory once you carry it.
  • Winners claim their prize from the team storage after the match, so do not leave the temple right away.