Kanturu
The Battle of Maya and Nightmare: what you need, the four fights, the drops and the Refinery Tower.
Deep in Kanturu, Maya and Nightmare guard the Refinery Tower. Up to fifteen players with a Moonstone Pendant fight through three Maya scenes and then Nightmare himself; a win opens the Tower, where Elpis turns Gemstones into Jewels of Harmony. The battle runs only on the Normal server; on Normal (NON-PVP) Kanturu Ruins and Kanturu Remains stay open for hunting, but the Refinery Tower is closed. Every number on this page comes from the server's own files.
The cycle
Kanturu has no fixed times. It runs in a loop: twenty minutes after a round ends, the Gateway Machine opens again. A win keeps the Refinery Tower open for about a day, so the next raid comes 24 hours after Nightmare falls. A failed round is followed by a new try about 20 minutes later. Only players in Kanturu hear the one-minute warning.
- 2 minEntry
- 15 minLeft Hand
- 1 minEntry
- 15 minRight Hand
- 2 minEntry
- 20 minBoth hands
- 20 minNightmare
The times are limits, not lengths: a scene ends as soon as its boss dies.
What you need
Moonstone Pendant
Wear it in a ring slot. Without it Maya's Brokenshower kills you outright every 20 seconds. It drops in Kanturu Remains with a 0.1% chance per kill, wears down in about three hours of fighting outside town, and cannot be traded, sold in a shop or repaired. You can only carry one.
Something to fly with
Wings, a cape, a Dinorant or a Fenrir. A Uniria does not count.
Transformation rings (including Elite Skeleton, Jack O'Lantern and Christmas rings) are not allowed. There is no party requirement.
The fights
Maya's Left Hand
First clear a wave of 30 Blade Hunters and 10 Dreadfear: every one must die. Then the Left Hand comes, with 20,000,000 HP. Maya herself casts Ice Storm on the whole map every so often.

Maya's Right Hand
The same wave again, then the Right Hand: fewer HP but far more defense.
Both hands
12 Twin Tails and 8 Dreadfear, then both hands together. From here every 20 seconds Brokenshower kills anyone without a working pendant.
Nightmare
Everyone is moved to Nightmare's room. He has 20,000,000 HP and brings Dreadfear, Persona and Genociders; only Nightmare has to die. You have 20 minutes.

If the time runs out or nobody is left, the round fails. If you die you wake up in Kanturu Remains; you can come back during the second or third entry window, not once Nightmare has started.
Monsters
Drops
Each hand and Nightmare drop one item for the player who did them the most damage. There is no experience bonus beyond the monsters themselves.
Maya's Left or Right Hand
The Refinery Tower

Elpis refines Gemstones
After a win the Tower stays open for about 23 hours; the Gateway Machine lets anyone in without the pendant, but you still need something to fly with.
Gemstones drop with a 0.2% chance in Kanturu Ruins, Kanturu Remains and the Tower. A failed refine loses the Gemstone. See Jewel of Harmony for what to do with the jewel.
Good to know
Allowed
- Any mix of classes, with or without a party.
- Coming back after a death during entry windows 2 and 3.
Not allowed
- Playing it on Normal (NON-PVP): the Gateway Machine does nothing there and the Refinery Tower is closed.
/moveinside the Tower.
Tips
- Check your Moonstone Pendant's durability before you go in: a worn-out pendant means death at the first Brokenshower.
- Every monster of a wave must die before the hand appears, so do not leave stragglers.
- The Right Hand has much more defense than the Left Hand: bring your hardest hitters.
- Gemstones drop all over Kanturu; refine them while the Tower is open.




