Kalima
Kundun's seven floors: which one is yours, how to make a Lost Map, every floor's monsters and what each boss drops.
Kalima is Kundun's realm: seven floors, one for each level band, and a boss on every floor. You get in through a gate that a Lost Map opens, and you can bring your party. The bosses drop Lost Maps for the next floors, Boxes of Kundun, jewels and zen, and Kundun himself waits on Kalima 7 with ancient items. Every number on this page comes from the server's own files.
Which floor is yours
Your level sets the highest floor you can open. A Lost Map of that floor or any lower one works; a higher one does not. Magic Gladiator, Dark Lord and Rage Fighter use their own, lower bands.
| Floor | Wizard, Knight, Elf, Summoner | Gladiator, Lord, Rage Fighter | Map | Boss |
|---|---|---|---|---|
| Kalima 1 | 40–130 | 20–110 | Illusion of Kundun | |
| Kalima 2 | 131–180 | 111–160 | Illusion of Kundun | |
| Kalima 3 | 181–230 | 161–210 | Illusion of Kundun | |
| Kalima 4 | 231–280 | 211–260 | Illusion of Kundun | |
| Kalima 5 | 281–330 | 261–310 | Illusion of Kundun | |
| Kalima 6 | 331–349 | 311–349 | Illusion of Kundun | |
| Kalima 7 | 350 and up | 350 and up | Kundun |
Getting in
Lost Map
Symbols of Kundun of the same level stack on each other. When a stack reaches five, it turns into a Lost Map of that level.
Use the map outside a safe zone. It is used up and a gate appears next to you. Lost Map +7 comes only from the Kalima 6 boss; the other Kalima bosses, the field bosses below and event rewards give maps up to +6.
Kalima Ticket
In the cash shop (X in the game): 40 KCoin for one use or 360 KCoin for ten, or 60 Play Points for one. It opens the floor that fits your level, but never higher than Kalima 6. It does not work inside Kalima.
Where Symbols of Kundun drop
Any monster, on any map, can drop a Symbol of Kundun, with a 1% chance per kill. The monster's level sets the level of the Symbol. Hover or tap a level to see the maps whose monsters are at those levels.
| Monster level | Symbol |
|---|---|
| below 25Elbeland, Lorencia, Noria, 3 more maps | none |
| 25–46Dungeon, Devias, Kalima 1, 4 more maps | +1 |
| 47–65Lost Tower, Dungeon, Elbeland, 4 more maps | +2 |
| 66–77Atlans, Kalima 4, Lost Tower, 5 more maps | +3 |
| 78–83Aida, Icarus, Kalima 4, 3 more maps | +4 |
| 84–91Aida, Land of Trials, Tarkan, 3 more maps | +5 |
| 92 and upIcarus, Kanturu Ruins, Land of Trials, 13 more maps | +6 |
| None from monstersLost Map +7 drops only from the Kalima 6 boss, 50% per kill | +7 |
Bosses that drop Lost Maps
A boss is a quicker way to a map than five Symbols. Each of these drops a Lost Map on part of its kills, for the player who did it the most damage. The Bosses guide has the rest of their drops.
| Boss | Where | Lost Map | Chance | Back after |
|---|---|---|---|---|
| Illusion of Kundun | Kalima 2 | 10% | 15 min | |
| Balrog | Lost Tower | 10% | 30 min | |
| Gorgon | Dungeon | 20% | 30 min | |
| Illusion of Kundun | Kalima 3 | 20% | 30 min | |
| Hydra | Atlans | 30% | 1.5 h | |
| Illusion of Kundun | Kalima 4 | 30% | 1.5 h | |
| Illusion of Kundun | Kalima 5 | 40% | 3 h | |
| Hell Maine | Aida | 40% | 3 h | |
| Illusion of Kundun | Kalima 6 | 50% | 6 h |
The gate
Open it
Use the Lost Map or the ticket. Not in a safe zone, not in Icarus and not inside an event map. You can have one gate open at a time.

Step in with your party
You and your party members walk into the gate. It takes up to 5 people and stays for 3 minutes. Each party member needs the floor's level or higher.
Clear the floor
Each floor has its own monsters and one boss. The higher the floor, the stronger both are.
Beat the boss
On Kalima 1 to 5 the boss leaves a gate to the next floor for the player who killed it and their party. It stays for one minute and takes up to 5 people.

Monsters by floor
Kalima 1
| Monster | Level | HP | Damage | Defense | Respawn | On the map |
|---|---|---|---|---|---|---|
| Aegis | 17 | 380 | 48–56 | 20 | 10 s | 11 |
| Rogue Centurion | 19 | 460 | 55–63 | 23 | 10 s | 10 |
| Blood Soldier | 21 | 550 | 62–71 | 27 | 10 s | 7 |
| Death Angel | 24 | 700 | 73–83 | 33 | 10 s | 9 |
| Necron | 28 | 960 | 88–101 | 42 | 10 s | 8 |
| Death Centurion | 33 | 1,400 | 108–124 | 54 | 10 s | 5 |
| Schriker | 40 | 2,200 | 139–160 | 75 | 10 s | 10 |
| Illusion of Kundun | 52 | 47,000 | 352–405 | 180 | 7.5 min | 1 |
The monsters here drop Symbols of Kundun +1. Every number is the server's monster list; the last column is how many stand on the floor.
Bosses and their drops
Each boss drops for the player who did it the most damage. The roll picks one line with its chance; the lines marked every kill come with it. Every drop lands on its own spot around the boss. When a Kalima boss dies, the whole server is told who killed it.

Kalima 1 · Illusion of Kundun
Level 52 · 47,000 HP · back 7.5 min after it dies
Box of Red Ribbonevery kill- 500,000 zenevery kill

Kalima 2 · Illusion of Kundun
Level 65 · 100,000 HP · back 15 min after it dies
Lost Map +310%
Box of Kundun +190%- 1,000,000 zenevery kill

Kalima 3 · Illusion of Kundun
Level 81 · 240,000 HP · back 30 min after it dies
Lost Map +420%
Box of Kundun +280%- 2,000,000 zenevery kill

Kalima 4 · Illusion of Kundun
Level 100 · 670,000 HP · back 1.5 h after it dies

Kalima 5 · Illusion of Kundun
Level 117 · 1,600,000 HP · back 3 h after it dies

Kalima 6 · Illusion of Kundun
Level 140 · 25,000,000 HP · back 6 h after it dies

Kalima 7 · Kundun
Level 170 · 270,000,000 HP · back 12 h after it dies
1 random ancient item of Agnis's or Muren's setevery kill
4 random jewels Bless, Soul, Life, Creation or Chaosevery kill- 5,000,000 zenevery kill
What a Box of Kundun holds
The bosses of Kalima 2 to 6 drop Boxes of Kundun +1 to +5. Drop one on the ground to open it.
Box of Kundun +1
Box of Luck +95%
Jewel of Bless4.2%
Jewel of Soul4.2%
Jewel of Life4.2%
Jewel of Chaos4.2%
Jewel of Creation4.2%
Jewel of Harmony4.2%
Kris excellent1.3%
Short Sword excellent1.3%
Rapier excellent1.3%
Good to know
Allowed
- Going in with your party; each member needs the floor's level.
- Using a map of a lower floor than yours.
- Kalima on either server.
Not allowed
- A map of a higher floor than your level allows.
- Opening a gate in a safe zone, in Icarus or inside an event.
- A second gate while yours is still open.
- The Kalima Ticket inside Kalima, or for Kalima 7.
Tips
- Keep Symbols of Kundun of the same level together: five of them make a Lost Map.
- Open the gate in a quiet spot outside town and call your party first; it only stays for three minutes.
- Lost Map +7 only comes from the Kalima 6 boss, so that is the way into Kalima 7.
- Short of Symbols? Balrog, Gorgon, Hydra and Hell Maine drop Lost Maps +3 to +6 out in the field.
- The bosses come back on a timer, from 7.5 minutes on Kalima 1 to 12 hours for Kundun. The bosses are much tougher than the floors around them, so bring a party for the higher ones.
